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Concept

Page history last edited by lace 13 years, 7 months ago

Team mates:

  • Jason - Manager
  • Kelly

  • Whitney

  • Lace

  • Shin Yu

  • Jaisa

  • Alex

 

  • Deliverables      
    Item Due Date Accomplished Date
    Responsible
    Big Idea/Main message (one sentence) May 4   Alex
    Exhibit summary description (one paragraph) May 4   Shin Yu/Jaisa
    Visitor goals May 4   Kelly
    Exhibit components May 8   Whitney
    Explanation of components and integration May 8   Lace

 

Concept: Advice

Big Idea: give it | get it | flip it | fuck it - advice

Exhibit summary:

Visitor goals:

Exhibit components:

Explanation of components:

 


Exhibit summary development:

 

Conceptually, this exhibit revolves around the actions associated with the giving and receiving of advice.

Give it refers to the giving or sharing of advice, and the perception of authority of those who give it.

Get it refers to the receiving of advice, solicited or unsolicited, either actively sought or passively received.

Flip it refers to the ways of using advice, adapting it to suit our needs, mixing it up, or playing with it.

Fuck it refers to the rejection of advice, rating it, sorting good advice from bad advice, or just plain ignoring it.

_____________________________________________________________________________________________________

 

Visitor Goals 

 

  • Visitors will give, receive and exchange advise with strangers in a variety of media.
  • Visitors will share past advice, relevant, irrelevant, controversial and comical.
  • Visitors will evaluate advice from different sources, and consider the relation of source/authority to this process (i.e. professional vs. colloquial, friendly vs. unfriendly, for entertainment vs. serious).
  • Visitors will 'remix,' 'flip' or edit advice furnished by others in the exhibit, transforming individual exchanges into socially-mitigated ones.

_____________________________________________________________________________________________________

 

Exhibit components

 

In the exhibition visitors will have the opportunity to engage content at various levels of participation, intersecting passive and active audio/visual components.

Visitors will encounter various forms of visual advice in the form of bumper stickers, allegorical pictures, comics, photos,

and other visual manifestations of advice gathered from contributors prior to the opening and throughout the duration of the exhibit.

Visitors will also hear ambient "sound advice" taken from contributions and a call for entries.  Visitors will also have the opportunity to create/exchange/critique content on site,

participate in verbal exchanges of advice from an "expert", and experience a re-crafted space that topically facilitates discussion.

 

The visitor operating requirements for this exhibition will mirror our Visitor Goals in that Visitors will read, write, hear, record, send, post, re- craft, take away advice in variable forms both physical and ephemeral. Visitors will have the opportunity to submit content solicited prior to and throughout the duration of the exhibit by emailing content to strangemuseuw@gmail.com where it will be read and added to adviceexhibit.tumblr.com. Visitors can also contribute by writing advice to be posted in the exhibit and by bringing visual advice to be added to the board.

 

SIGNAGE

Title

Credit board

Web Access information

Direction/ Instruction Labels (aka exhibit advice)

 

PHYSICAL/AURAL/ONSITE

Picture Board / Visual Advice

"Expert" Advice Booth

Ambient “Sound Advice”

3 Interactives for visitors 

Reengineered seating arrangements

 

OFFISTE

Website

  • Class will post their own advice related content 
  • Class will post advice related content from visitor’s emails
  • Class will post advice from #strangemuse Hashtag  

Component Explanation

 

 

Ambient / Sound Advice

 

 

Most advice is given face-to-face in conversation. You hear it (whether or not you heed it). This component is intended to appeal to our aurally inclined visitors. It also provides a way that those visitors “just passing through” can absorb our content without even taking time to stop and read, which helps us to fulfill our passive component needs. Audio recorded advice will be solicited/collected before the exhibit opens, but it doesn’t have to end there. This component could also be a highly interactive piece, if visitors choose to submit an audio recording of themselves sharing advice. 

 

 

Picture Board/Visual Advice

 

 

Look around.  Soon enough, you’re going to see some advice. From warning labels to bumper stickers to street signs, our world is full of visually communicated advice. As a team we will collect this advice or images of it and assemble a picture board, collage, or some such pretty thing.  This component falls into the passive quadrant of our content rubric.

 

 

"Expert" Advice Booth

 

 

One must consider the source of the advice one gets. What relevant experience do they bring to back up this advice? This component is an advice booth (think Lucy and the Peanuts cartoons) and it will feature both advice givers who have been solicited and scheduled in advance as well as impromptu advice givers who volunteer to man the booth for a short spell. All advice-givers will be invited to describe themselves.

 

 

Exhibit Signage

 

Mention of our website. Sponsor credits. Instructions for any components that require them. Et al. Hopefully these are not the most exciting components in this exhibit, but it is the stuff that ties all our content together. For example, it will be important that we direct visitors to our website so that they can seek further advice. Interactive components will require directions on use. And, of course, we’ll want to identify ourselves as the creators of this exhibit, lest visitors should think it emerged from the void. We could have some fun with these by wording our instructions as advice.

 

 

Interactives

 

The interactive components will ensure visitor engagement in our exhibit space. They will be fun to create, to watch, and to do. Ideally, there will be three interactives that offer a range of engagement potential (2 minutes, 10 minutes, easy to a bit more tricky). See the interactive page for further details on this.

 

 

Website & Hashtag

 

 

The website will serve as an organizing tool for collecting content, as well as an off-site component.  Both the website and the hashtag give visitors a medium for communicating with one another before, during, and/or after their visits to our exhibit.

 

 

 

 

 

 

 

 

Comments (1)

Nina Simon said

at 10:26 am on May 7, 2009

I love the booth. I think that's a great central organizer, and people will really get it. And people who don't want to engage with a human will also be interested enough to look around.

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